The worst thing you’ll be able to kill the game industry is to release something forgettable. Is it a good game? Sure, that’s the goal, but if things get wrong, you may be ready to save face and find public attention by creating something so bad that individuals want to play it.
After all, morbid curiosity exists, and if your terrible game includes a unique selling feature, you’ll have just created history. It’s not going to go as planned, but reputation remains important.
The games on this list aren’t always the worst, but they were generally panned once they were first released, typically permanently.
So, what in any of those games creates them so terribly? It extends beyond poor game decisions or financial limits. Anyone can have this experience. Poor game design is more widespread than you’ll think.
1Shadow The Hedgehog
Sega capitalized on Sonic’s broody bro Shadow the Edgelord’s fame by giving him his spin-off in 2005.
How would people distinguish it from other Sonic games? Why not put a pistol in his hands and watch what happens? We will all agree that the notion was right ahead, folks.
2Hatred
It irritates and bothers me even to supply this game’s text lines. The player takes on the character of a bitter, nihilistic spree murderer who has had it with civilization within the 2015 PC shooting game Hatred.
The game’s drab black and white combination becomes tiresome quickly, and the violent, unrelenting violence, while somewhat exciting, becomes tiresome quickly. A game with the most cringy edginess shouldn’t be this one-note.